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Computers
: Entertainment & Games
Entertainment & Games eBooks
You have selected the subject of Entertainment & Games. The eBooks in this subject are listed below.
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RESULTS: 31 to 40 of 78
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Game Feel
By: Swink, Steve
Published by: Morgan Kaufmann (Elsevier Science & Technology Books)
Learn about the often overlooked element of game programming, 'Game Feel' - the essence of human-computer interaction.
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Price: $44.95
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Games on Symbian OS
By: Stichbury, Jo
Published by: John Wiley & Sons, Ltd. (UK)
Games on Symbian OS is the only guide to highlight the gaming opportunities presented by the Symbian OS platform, with particular emphasis on the creation of mobile games in C++ using native APIs. Jo Stichbury leads a field of industry experts to provide the reader with detailed information about the key APIs used to create games. The book includes a broad introduction to games on mobile phones and describes the various ways of creating and playing mobile games. It also provides clear code examples and discussion, with information about how to optimise code for best practice. The authors use standard techniques to relay information (tables, diagrams and code samples) as well as cross-referencing between chapters and, where necessary, to other books in the Symbian Press series and beyond (e.g. to SDK documentation). Games on Symbian OS does not focus solely on Symbian C++; readers will also learn how to create mobile games for Symbian OS phones on other platforms such as N-Gage, Flash Lite and J2ME. Highlights include:. * Writing native C++ games on Symbian OS Smartphones. * Java games. * Designing a game for multi-play. * Using phone specific hardware services to make interesting gamesRead Games on Symbian OS and discover your potential to develop mobile games on Symbian OS.
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Price: $60.00
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Gaming
By: Galloway, Alexander R.
Published by: University of Minnesota Press
In Gaming, Alexander R. Galloway considers the video game as a distinct cultural form that demands a new and unique interpretive framework. Using examples from more than fifty video games, Galloway constructs a classification system of action in video games, and, ultimately offers a new conception of gaming and, more broadly, of electronic culture, one that celebrates the qualities of the digital age.
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Price: $54.00
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Gaming Lives in the Twenty-First Century
By: Selfe, Cynthia L. (ed.); Hawisher, Gail E. (ed.); Gee, James Paul (ed.)
Published by: Palgrave Macmillan
Explores the relationship between computer gaming environments and literacy development by focusing on the stories of computer gamers in the United States. Using the words and observations of individual gamers, this book offers historical and cultural analyses of literacy development, practices, and values.
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Price: $79.95
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Grand Theft Childhood
By: Kutner, Lawrence; Olson, Cheryl
Published by: SIMON & SCHUSTER
Listening to pundits and politicians, you'd think that the relationship between violent video games and aggressive behavior in children is clear. Children who play violent video games are more likely to be socially isolated and have poor interpersonal skills. Violent games can trigger real-world violence. The best way to protect our kids is to keep them away from games such as Grand Theft Auto that are rated M for Mature. Right?. Wrong. In fact, many parents are worried about the wrong things!
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Price: $17.99
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Guide to Computer Animation
By: Kuperberg, Marcia
Published by: Focal Press (Elsevier Science & Technology Books)
Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve. Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure you have all you need at your fingertips to compete in this fast-moving arena with this unique book and web package. www.guide2computeranimation.com provides the moving imagery outcomes of some of the animation discussed in the case studies chapter, where top FrameStore-CRC and 3 Ring Circus creatives give you their invaluable behind the scenes perspectives. In addition there are non-software specific 3D tutorials and direct links to a comprehensive range of related websites with further downloadable resources to make sure you stay up-to-date.
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Price: $50.95
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GURPS For Dummies®
By: Stuple, Stuart J.; Hartsfvang, Bjoern-Erik; Griffith, Adam
Published by: John Wiley & Sons, Inc.
An estimated 6 million people play GURPS (Generic Universal Role Playing System), and its creator, Steven Jackson Games, has sold more than 1.5 million GURPS Basic sets. Written in partnership with Steven Jackson Games, this insiders guide shows newcomers to GURPS, Fourth Edition how to build a dynamic character and succeed in game play.
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Price: $21.99
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Hacking World of Warcraft
By: Gilbert, Daniel; Whitehead, James II
Published by: John Wiley & Sons, Inc. (US)
Written by Dan Gilbert (creator of Atlas) and Jim Whitehead (creator of PerfectRaid) this book will enhance your game experience by showing you how find and use the best addons. Here's some of what the authors will show you how to do:.:.; Evaluate your performance in battle with combat statistics.; Add instance maps, and make notes on the World Map.; Rearrange everything onscreen and monitor your vitals with an HUD.; Make gold ''playing'' the Auction House.; Have whispers open in their own window like an IM client.; Overhaul your interface with pre-packaged compilations.; Create two fully functional addons from start to finish.
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Price: $29.99
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Ham Radio For Dummies®
By: Silver, Ward
Published by: John Wiley & Sons, Inc
Favorable media coverage and heightened awareness of emergency and disaster preparedness are increasing public interest in amateur or "ham" radio In a disaster situation, ham radio is often the only reliable method of communication; ham operators handle messages for police and other public service organizations during hurricanes, earthquakes, search-and-rescue operations, and events such as the Oklahoma City bombing, the space shuttle recovery effort, and the 2003 blackout Material thoroughly explains what ham radio is, what readers need to get started, and how to become a licensed operator Author Ward Silver has been a licensed amateur radio operator for thirty-one years; he is a contributing editor to QST (the American Radio Relay Leagueâs national ham radio magazine), where he writes a new monthly column for beginners called "Hands-On Radio"
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Price: $21.99
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High Dynamic Range Imaging
By: Reinhard, Erik; Ward, Greg; Pattanaik, Sumanta; Debevec, Paul
Published by: Morgan Kaufmann (Elsevier Science & Technology Books)
The first book about a revolution in imaging
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Price: $76.95
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RESULTS: 31 to 40 of 78
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